
WinRT API is supported by the following technologies: WinRT .NET, WinRT HTML 5, and WinRT C++
WinRT .NET
I expect this to be the most widely used technology stack for building WinRT applications. The .NET available to WinRT applications is best thought of as being like .NET on the Windows Phone. It is basically the Silverlight subset of .NET, plus a bunch of WinRT-specific features and capabilities. The differences between Silverlight and WinRT are a bit more dramatic than with WP7, but the analogy remains quite accurate.
The XAML is very close to Silverlight and WPF, and the types of code you can write using C# and VB are very comparable to what you can write today using Silverlight.
Please note that using Silverlight today provides the easiest transition to WinRT in the future. Not seamless or trivial, but practical. In addiiton, WPF can enable a WinRT transition too – especially if you limit your use of WPF and .NET to the Silverlight subset of behaviors and features.
WinRT HTML 5
Microsoft has made much of the HTML 5 technology stack for building WinRT applications. In no way are we talking about web sites, web pages, or web applications here. This is smart client development done using technologies that were previously web-focused.
For a .NET developer, the technologies map like this:
HTML instead of XAML
JavaScript instead of C#
WinJS instead of the .NET BCL
In my conversations with traditional web developers, it is a brain-bending moment when I point out that there is no web server involved, and so no server-side code at all here. All the stuff that is done in ASP.NET or PHP is now done in JavaScript. From an architecture, design, and application functionality perspective, a WinRT HTML 5 app is almost, but not completely, unlike a web app.
On the positive side, if a web developer can learn and embrace the smart client architectural model, their skills with HTML, CSS, and JavaScript will carry over to this new platform. Some HTML and CSS assets, and perhaps some js assets, will carry from web development into this type of smart client development as well.
WinRT C++
Finally, C++ remains relevant on WinRT as well. This should come as no surprise, given that the Windows OS developers primarily use C++, and there’ll hopefully be games and other applications that are traditionally created using this technology.
I also suspect that Objective C apps will port to WinRT more directly through C++ than with C# or js, and (at least for my part) I hope that some of the existing iPad/iPhone apps quickly make their way onto WinRT so I can enjoy them.